We have a forthcoming book chapter coming out about our work with dance education and VR/AR!
This case study explores the use of an augmented reality (AR) app, VR/360 video, and long-exposure photography as it relates to the performing arts at Barnard College, Columbia University. Barnard College has a nationally recognized dance department, and library administrators in collaboration with faculty have piloted these tools to apply new media and digital technologies to dance research, performance, and composition. 1). The augmented reality app is based on locations at Barnard campus, so that users can view site-specific dance performances via their mobile devices, that occurred in those spaces. 2). The 360-video project includes a wide range of dance performance videos such as tap, ballet, modern, improvisational, classical Indian dance, hip-hop, and ballroom. Using a cardboard / VR viewer, one can watch and experience dance in a different way than a “two-dimensional” dance recording. The use of 360 allows the viewer to immerse themselves in the choreography; she or he can decide which dancer to observe, or focus on specific movements. 3). In a third project, dancers performed movement scales in a dark studio wearing LED lights, captured by long-exposure photographs and videos. These images represent still abstractions of the movement pathways created by the dancers, and carry implications for novel ways to capture and research dance. While these technologies are new and still in exploration stages, this descriptive case study supports the idea AR/360 tools can offer innovative methods for the recording, scholarship, and instruction around the performing arts.
Hibbert, M., Christa, G., Seeley, A., & Lee, A. (In press). Dance magic dance: A case study of AR/360 video and the Performing Arts. In C. Elliot, M. Rose, and J. van Arnhem (Eds.), Library Go: Augmented Reality in Libraries.